Systems primer

Gameplay

Wicked blends deliberate, stamina-driven combat with a hand-crafted world and RPG buildcraft. This page highlights the systems players interact with most.

Combat loop

  • Methodical, timing-based combat with stamina management.
  • Weapons, armor, and runes define a build and influence playstyle.
  • Enemy patterns reward precision dodges, parries, and positioning.

Exploration

Isola Sacra is built as a dense, hand-crafted world with secrets tucked into ruins, coastal paths, and settlements. The tone is painterly and grounded in dark fantasy.

The hub city of Sacrament serves as your base of operations. You can return to upgrade gear, take on contracts, and manage long-term progression.

Long-term systems

  • Crafting and item upgrades to refine gear and define your build.
  • Housing, farming, and fishing add downtime loops between expeditions.

Sources